

These are also uncommonly known as “clown” maps.

Available options include Disabled (Off), Decimeter, and Centimeter. Grid divisions can be adjusted via Display → Grid → Subdivisions. Show Grid: This places a visible grid below your model in the viewport.This also works with 3D assets results may vary. Preview Tiling: Does just what it says! This previews the texture you’re working on in a tileable format.You won’t need it for this type of project since there won’t be enough polygonal data to displace correctly. Preview Displacement: This option displays height data on your model in a displaced format.Select Visible Parts: You can use this dropdown to control the visibility of other texture sets in Mixer, improving performance by focusing on specific sets to work within an isolated view.Quixel Mixer : Free-to-use 3D texturing software.Adobe Photoshop : Not free, but available for a low monthly subscription.Mixer project, Photoshop file, low poly model, and input maps.The tools used for this tutorial are listed below. I will be going step-by-step over critical aspects of the project and how different parts of the texture job were created.

This was a common business jet from the 1960s to the 1990s and had a unique fighter jet-style profile, which made it stand out among other business jets. In this writeup, I’ll be documenting the work that went into creating my LearJet 24 and how I leveraged Mixer with Photoshop to get a Quixel Suite-like workflow in Mixer. Mixer is completely standalone, and is capable of working with custom models, UDIMs, and other aspects of modern workflows - all for free! Even if you don’t have a Photoshop or Quixel Suite background, this tutorial should help you out - maybe you’ll learn something new! Like NDO and DDO before it, Mixer allows you to create procedural or scan-based textures. Mixer is Quixel’s flagship texturing tool.
